VResearch

VResearchVResearchVResearchVResearch

VResearch

VResearchVResearchVResearch

Neuroscience for Better Life

Neuroscience for Better LifeNeuroscience for Better LifeNeuroscience for Better Life

Next-level gamification in VR

see our projects

Our Games

Our History

Our History

Our games promote mental health and are used along with therapy to help combating various symptoms. They allow players to experience desired behavior with positive outcomes which stimulates the brain's reward system and reshapes the behavioral patterns. The more the games are played the stronger the result.

Our History

Our History

Our History

We have history of cooperating with medical as well as psychological institutions. We created and also collaborated on scientific research concerning many aspects of VR, human behavior and/or emotions, along with precise measurement of physiological data.

Our Mission

Our History

Our Mission

We aim to promote mental health and are striving to make help more available via computerized delivery. Our applications are being used by mental health professionals and neuroscientists. We are trying to facilitate healing process by replacing lengthy effort of trial and error with the rewarding and enjoyable activity of playing a game.


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