Next-level gamification in VR
Our games promote mental health and are used along with therapy to help combating various symptoms. They allow players to experience desired behavior with positive outcomes which stimulates the brain's reward system and reshapes the behavioral patterns. The more the games are played the stronger the result.
We have history of cooperating with medical as well as psychological institutions. We created and also collaborated on scientific research concerning many aspects of VR, human behavior and/or emotions, along with precise measurement of physiological data.
We aim to promote mental health and are striving to make help more available via computerized delivery. Our applications are being used by mental health professionals and neuroscientists. We are trying to facilitate healing process by replacing lengthy effort of trial and error with the rewarding and enjoyable activity of playing a game.